Giáo án Tiếng Anh lớp 4 - Tuần 29 - Tích hợp năng lực số và AI năm học 2026-2027

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  1. Biên soạn: Lop4.com.vn Source: Textbook p. 49 A5 6. Let's play: Show me the way (8 minutes) Learning goal: Give usable directions from the game's common starting point. Task content and materials Use the game map. Start at the yellow star marked You are here, facing up towards the first junction. The bakery is left and the bookshop right on the middle street. Upper routes branch beside these places. Six prompts and suggested routes from that same start: 1 I want to go to the bakery. — Go straight and turn left. 2 I want to go to the bookshop. — Go straight and turn right. 3 I want to go to the swimming pool. — Go straight; turn left; turn right at the bakery; turn left at the next junction. 4 I want to go to the cinema. — Go straight; turn left; turn right at the bakery; turn right at the next junction. 5 I want to go to the food stall. — Go straight; turn right; turn left at the bookshop; turn left at the next junction. 6 I want to go to the shopping centre. — Go straight; turn right; turn left at the bookshop; turn right at the next junction. Game: two teams; one point for reaching the named place with understandable directions. Trace longer routes one step at a time. Prioritise prompts 1–2, then use 3–6 as time permits. English 4 textbook, Volume 2, p. 49, Activity 6: Six-place game map and marked common start. Teacher's activities Pupils' activities / expected responses Use two minutes to locate the common start and Trace up, then left; reset to the star for every new model the bakery route with a finger or pointer. prompt. Play for five minutes, alternating teams; a pupil Name each turn; for a longer route, pause at the gives the directions while a partner traces. bakery/bookshop and next junction to check orientation. Use the last minute to hear one reciprocal pupil Ask How can I get to the bookshop? — Go question and reply and total the points. straight and turn right. Assessment and support: Check the reached destination, not speed. Support with two-part directions; accept any alternative actually traceable on the displayed map. 13
  2. Biên soạn: Lop4.com.vn Source: Textbook p. 49 A6 Check a proposed route (6 minutes) Learning goal: Use a shared map process and correct a destination mismatch. Task content and materials Teacher-written AI simulation for the Activity 6 map: 'From You are here, go straight and turn right to reach the bakery.' Correction: turn left to reach the bakery; the right branch reaches the bookshop. Digital option: inspect the teacher's prechecked Google Maps public route, Hanoi Opera House to Vietnam National Museum of History. Locate the endpoints, trace one short part and agree on a visible turn using the current view. Avoid guessing if its orientation or route is unclear. Offline practice: use the complete Activity 6 map and routes above. This is route reasoning practice, not proof of using Google Maps. Home practice: read the two completed dialogues and give the bakery/bookshop game routes. Teacher's activities Pupils' activities / expected responses Use two minutes to trace the simulated claim Identify bookshop as the wrong endpoint and from the stated star and test its endpoint. replace right with left. Use four minutes for a shared locate–trace–check Agree on a turn with map evidence; state which task on the digital view or the fully supplied kind of resource was actually used. game map. Assessment and support: Check route evidence and the correction. Do not label the invented statement as an actual AI response. IV. ADJUSTMENTS AFTER TEACHING ............................................................................................................................ ............................................................................................................................ 14
  3. Biên soạn: Lop4.com.vn LESSON PLAN UNIT 17: IN THE CITY Lesson 3 — Activities 1–3 Period 116 School: ................................ School year: 2026–2027 Teacher: ................................ Class: 4........ Subject: English Week: 29 Periods: 1 (35 minutes) Preparation date: .... / .... / ........ Teaching date: .... / .... / ........ I. LEARNING OUTCOMES 1. Language knowledge and skills Pronounce BOOKshop and CAMPsite with first-syllable stress in words and questions. Listen and circle the correct place in two questions. Say both verses of the chant and distinguish a location on the right/left from a turning instruction. 2. Competences Listen for word stress and verify language claims against a model. 3. Personal qualities Practise patiently and give respectful pronunciation feedback. 4. Integrated learning [CB2.5.3] Use a shared route-viewing process while keeping map orientation clear. [4.A1.2] Correct a simulated word-stress claim using the taught model. II. TEACHING AND LEARNING MATERIALS English 4, Volume 2, p. 50; teacher's book pp. 249–251; Tracks 69–71 or the complete text below. Embedded chant map, board and notebooks; optional teacher-controlled Google Maps. No new companion handout. III. TEACHING AND LEARNING ACTIVITIES Warm-up: Place and route (3 minutes) Learning goal: Recall the route frame and introduce campsite meaning. Task content and materials Recall questions: How can I get to the bookshop? How can I get to the campsite? Use the chant map's star as the start, facing up the road. The bookshop is on the right; the campsite is farther along on the left. Explain campsite: a place where people stay in tents. Point to the tent illustration. Model: Go straight. The bookshop is on the right. Teacher's activities Pupils' activities / expected responses Point to the bookshop, tent and starting star; Name bookshop and campsite and trace forwards recall How can I get to the ? from the star. 15